Krabl Mesh Processors is an add-on for the Unity game engine to perform mesh processing. It consists of a C# mesh processing library and an editor extension which provides a mesh import processing workflow inside the Unity editor.
Different kinds of mesh processors can be chained together right inside the Unity mesh inspector. These import programs are executed every time Unity imports a mesh (inside a model).
MegaWires is an Editor extension that makes it very easy to add fully dynamic wires, cables or ropes to your games. Draw out your path and select your pole type from one of the 42 included telegraph and electricty poles or use your own pole objects and then with one click have full physics controlled wires strung between all the connections, even add a Wind object for even more realism.
Create transmissions within minutes in the Unity Editor, without any line of code.
Just place your objects and it will work.
Features: - An align tool helps you to fit your gears and shafts together. - Create and align gears at runtime. - Example scripts included. - Make gears of any module and with any teethcount. - Gears can be used like other objects (create prefabs, copy, add material, ...). - Drive gears by other scene objects, or by observing its angle.
3Visio Special Primitives is an editor extension for building mesh with basic radial shapes in a simple, fast, and intuitive way.
-Shapes may have from 3 to 40 sides -Normal, star, or gear shapes -Can be punctured with any of the previous shapes -Radial slicing option -Different materials for the top, bottom, outside, inside, and sliced faces -Modify created primitive attribues during runtime
SuperGrid adds grid-overlay and snap-to-grid capability to your 2D view in Unity. After installing, you can select SuperGrid from the Window menu and start aligning objects easily in 2D view. You can select from many grid sizes and also specify a custom grid size.
A [pwerful utility that allows you from editing imported or existing models from within Unity by doing small modifications on it. with MXD Edit you can move, scale and rotate vertices, edges, triangles, quads and elements or you can use it to prototype game levels by extruding faces of primitives or existing models.
A fast, simple and effective system to create buildings within Unity. BuildR allows you to generate a building as you want it. Using procedural generation, create large and small buildings that can bring life to your levels. Check out the full version for more functionality.
* Works in Unity & Unity Pro * Customise textures, dimensions, styles. * No need to run your scene to see your building. * Fully integrated into the Unity IDE. * No DLLs - full source.