Using this scene in the unity editor, a prefab can be designed and created out of cubes then saved for use within another project. There are several useful techniques that have been included in this tool which allow for more detailed and stylised models to be created. Includes colour select tool and grid for scale and design. New Feature - Save prefabs as combined meshes Created in Unity 4.3 Platform: PC or MAC
Krabl Mesh Processors is an add-on for the Unity game engine to perform mesh processing. It consists of a C# mesh processing library and an editor extension which provides a mesh import processing workflow inside the Unity editor.
Different kinds of mesh processors can be chained together right inside the Unity mesh inspector. These import programs are executed every time Unity imports a mesh (inside a model).
Create transmissions within minutes in the Unity Editor, without any line of code.
Just place your objects and it will work.
Features: - An align tool helps you to fit your gears and shafts together. - Create and align gears at runtime. - Example scripts included. - Make gears of any module and with any teethcount. - Gears can be used like other objects (create prefabs, copy, add material, ...). - Drive gears by other scene objects, or by observing its angle.
3Visio Special Primitives is an editor extension for building mesh with basic radial shapes in a simple, fast, and intuitive way.
-Shapes may have from 3 to 40 sides -Normal, star, or gear shapes -Can be punctured with any of the previous shapes -Radial slicing option -Different materials for the top, bottom, outside, inside, and sliced faces -Modify created primitive attribues during runtime
SuperGrid adds grid-overlay and snap-to-grid capability to your 2D view in Unity. After installing, you can select SuperGrid from the Window menu and start aligning objects easily in 2D view. You can select from many grid sizes and also specify a custom grid size.